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DIY Satellite Platforms

Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive in orbit for three months. 

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Environmental Monitoring with Arduino

Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they’ve built themselves. You can do it too! This inspiring guide shows you how to use Arduino to create gadgets for measuring noise, weather, electromagnetic interference (EMI), water purity, and more. You’ll also learn how to collect and share your own data, and you can experiment by creating your own variations of the gadgets covered in the book. If you’re new to DIY electronics, the first chapter offers a primer on electronic circuits and Arduino programming. 

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Getting Started with Adafruit FLORA

This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.

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Getting Started with Arduino 2nd Edition

Arduino is the open-source electronics prototyping platform that’s taken the design and hobbyist world by storm. This thorough introduction, updated for Arduino 1.0, gives you lots of ideas for projects and helps you work with them right away. From getting organized to putting the final touches on your prototype, all the information you need is here!

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Getting Started with Intel Galileo

Getting Started with the Intel Galileo gets you up and running with this new, x86-powered board that was developed in collaboration between Arduino and Intel. You'll learn how to set it up, connect it to your computer, and begin programming.

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Getting Started with Processing

A Quick, Hands-on Introduction

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Getting Started with Raspberry Pi

What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities.

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Getting Started with Raspberry Pi - 2nd Edition

What can you do with the Raspberry Pi, the inexpensive credit card-sized computer? All sorts of things! If you're learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be.

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Getting Started with Sensors

To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects.

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Kinect Hacks

Tips & Tools for Motion and Pattern Detection

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.

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Make a Mind-Controlled Arduino Robot - Use Your Brain as a Remote

"Make a Mind Controlled Arduino Robot" shows you how to build your own. You learn to measure attention level with a NeuroSky headband and send this information into Arduino. You will also build a line-avoiding system into the bot. And, of course, you will build the chassis of your robot from scratch.

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Make an Arduino-Controlled Robot

Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, you’ll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks.

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Make: Getting Started with littleBits

Make: Getting Started with littleBits, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits, taking you through connecting littleBits to the cloud and programming with its Arduino-compatible module.

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Make: Ultimate Guide to 3D Printing

The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Make: Ultimate Guide to 3D Printing. We brought 16 of the top printers to our headquarters and hosted a weekend-long printer shootout staffed by the editors of MAKE and a number of luminaries in the field. We documented out-of-box experiences and subjected the printers to a number of print and torture tests. This issue presents our findings for you in a clear, concise manner.

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Make: Volume 34

Make Volume 34 takes to the sky, land, and the sea with projects and articles about underwater robots, incredible kites, and easy-to-make robots that are packed with personality. You'll also find features on an ancient and unusual maker material, and an excerpt from Encyclopedia of Electronic Components, a follow-up title to Charles Platt's best-selling book Make: Electronics. You'll get great projects like CoffeeBots (Arduino-controlled coffee can robots), GlueMotor (control your own robots with an iPhone app), AudioBooks (amplified speakers that look like hardbound books), and KAPstan (a kite winch that makes winding kite line a breeze).

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Make: Volume 36

Do your think Arduino is il migliore? Do you salivate for a piece of Raspberry Pi? Does your tail wag at the idea of a BeagleBone? In MAKE Volume 36, we're taking a deep dive on the boards that are fueling a new smart device revolution. From workshop hobbyists to the innovators taking accessible technology to new levels, people are hungry for the scoop on this rapidly-iterating field, and if you want to get in front of the smartest makers around, this issue is for you.

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Make: Volume 39

The future is here and robots are playing a bigger role than ever! Today it's actually possible to build and program a robot that can emulate, even replace, some of the tasks that humans previously performed.

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Make: Volume 41

A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys.

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Make: Volume 42

With 3D printing advancing at an incredible pace, Make: magazine continues to lead with in-depth testing and reviews of the latest machines, newest printing software, and coolest prints and projects to create. This year's crop of printers features sleek, high-tech looks coupled with increasingly sophisticated interfaces that lower the barrier of entry to a wider range of new users. We'll show buyers how to pick the best printer for their needs, how to use it effectively, and how to fix problems when they arise. All this plus the wide-range of projects, features, and columns found in every issue of Make:--it's our annual best-seller, better than ever!

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Make: Wearable Electronics

Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear.

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Making Android Accessories with IOIO

Create your own electronic devices with the popular Input-Output board, and control them with your Android phone or tablet. With this concise guide, you willl get started by building four example projects - after that, the possibilities for making your own fun and creative accessories with Android are endless. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.

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Making Things See

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

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Programming Interactivity

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.

ISBN: 9780596154141

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Programming Your Home

In Programming Your Home, technology enthusiast Mike Riley walks you through a variety of custom home automation projects, ranging from a phone application that alerts you to package deliveries at your front door to an electronic guard dog that will prevent unwanted visitors.

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Raspberry Pi Hacks

Tips and Tools for Making Things with the Inexpensive Linux Computer

With more than 80 hacks, this book helps you turn the low-cost Raspberry Pi into the centerpiece of some cool electronics projects. Want to create a controller for a camera or a robot? Or set up alternative Linux distribution for a media center? That’s just the beginning.

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The Makerspace Workbench

Create a shared space for collaborative making: designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you’ll find clear explanations of the tools, software, materials, and layout you need to get started.


Title: The Makerspace Workbench
By: Adam Kemp
Publisher: Maker Media, Inc
Print: September 2013
Pages: 304
Print ISBN: 978-1-4493-5567-8
ISBN 10: 1-4493-5567-6

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Tinkering: Kids Learn by Making Stuff

After-school and out-of-school programs—as well as home schooling—have been growing steadily for nearly a decade, but instructors are still searching for high-interest content that ties into science standards without the rigidity of current classroom canon. The author draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things.

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