Product from O'Reilly

Arduino Cookbook (2nd Edition)

This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

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Arduino für Einsteiger 3. Auflage

Arduinos Erfolg ist atemberaubend. Was 2008 als Open-Source-Entwicklungs-Plattform für Künstler mit wenig Programmiererfahrung startete, hat sich zwischenzeitlich zum Quasi-Standard für den Mikrocontroller-Einsatz entwickelt.

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Arduino Kochbuch (Buch mit E-Book)

Mit dem Arduino-Kochbuch, das auf der Version Arduino 1.0 basiert, erhalten Sie ein Füllhorn an Ideen und praktischen Beispielen, was alles mit dem Mikrocontroller gezaubert werden kann.

Sie lernen alles über die Arduino-Softwareumgebung, digitale und analoge In- und Outputs, Peripheriegeräte, Motorensteuerung und fortgeschrittenes Arduino-Coding. Egal ob es ein Spielzeug, ein Detektor, ein Roboter oder ein interaktives Kleidungsstück werden soll: Elektronikbegeisterte finden über 200 Rezepte, Projekte und Techniken, um mit dem Arduino zu starten oder bestehende Arduino-Projekt mit neuen Features aufzupimpen.

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BeagleBone für Einsteiger

German BeagleBone book

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Beginning NFC

Near-Field Communication with Arduino, Android, and PhoneGap

NFC, or Near Field Communication, is a protocol for the contactless exchange of data between devices (such as the Android-powered Nexus S) and/or certain kinds of tags. NFC also interoperates with certain RFID tags such as the Mifare tags. Where the fun begins is when you throw hobbyist hardware into the mix. The inexpensive ($30) SonMicro RFID reader/writer, when paired with an equally inexpensive antenna, gives you the ability to encode custom messages on RFID tags that you can later read by tapping the tags against your phone. This book shows how you can exchange data between Android, Arduino, and Processing using NFC and RFID.

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Das intelligente Haus - Heimautomation mit Arduino, Android und PC

Das intelligente Haus – Heimautomation mit Arduino, Android und PC zeigt Ihnen anhand von geekigen Projekten, wie Sie Ihr Haus bzw. Ihre Wohnung clever automatisieren. Geeks, Häuslebauer, Programmierer und Technikjünger lernen darin, wie sie die Hausbeleuchtung fernsteuern, Ihre Wohnung vor Einbruch schützen oder auch: wie sie eine twitternde Vogeltränke bauen.

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Die elektronische Welt mit Raspberry Pi entdecken (Buch mit E-Book)

Der preiswerte Single-Board-Computer Raspberry Pi hat innerhalb kürzester Zeit die Herzen der Bastler und IT-Tüftler erobert. Das Board verfügt über zahlreiche Anschlussmöglickeiten, die einem großen PC in nichts nachstehen. Dass Linux als Betriebssystem gewählt wurde, trägt sicherlich zur großen Beliebtheit dieses kleinen Technikwunders bei und erlaubt zahlreiche Anwendungsmöglichkeiten, die zuvor mit einem Mikrocontroller nicht möglich waren.

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DIY Instruments for Amateur Space

What can you measure and what are your limits when orbiting in space? Learn about what physical quantities you can measure and what types of sensors you can buy or build. We cover the 5 essential design limits as well: power, bandwidth, resolution, computing... and legal limitations. Explore what you can play with using your own personal satellite.

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DIY Satellite Platforms

Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive in orbit for three months. 

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Environmental Monitoring with Arduino

Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they’ve built themselves. You can do it too! This inspiring guide shows you how to use Arduino to create gadgets for measuring noise, weather, electromagnetic interference (EMI), water purity, and more. You’ll also learn how to collect and share your own data, and you can experiment by creating your own variations of the gadgets covered in the book. If you’re new to DIY electronics, the first chapter offers a primer on electronic circuits and Arduino programming. 

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Getting Started with Adafruit FLORA

This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.

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Getting Started with Arduino 2nd Edition

Arduino is the open-source electronics prototyping platform that’s taken the design and hobbyist world by storm. This thorough introduction, updated for Arduino 1.0, gives you lots of ideas for projects and helps you work with them right away. From getting organized to putting the final touches on your prototype, all the information you need is here!

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Getting Started with Arduino 3rd Edition

Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino.

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Getting Started with Intel Galileo

Getting Started with the Intel Galileo gets you up and running with this new, x86-powered board that was developed in collaboration between Arduino and Intel. You'll learn how to set it up, connect it to your computer, and begin programming.

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Getting Started with Processing

A Quick, Hands-on Introduction

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Getting Started with Raspberry Pi

What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities.

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Getting Started with Raspberry Pi - 2nd Edition

What can you do with the Raspberry Pi, the inexpensive credit card-sized computer? All sorts of things! If you're learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be.

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Getting Started with Sensors

To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects.

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Kinect Hacks

Tips & Tools for Motion and Pattern Detection

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community.

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Make a Mind-Controlled Arduino Robot - Use Your Brain as a Remote

"Make a Mind Controlled Arduino Robot" shows you how to build your own. You learn to measure attention level with a NeuroSky headband and send this information into Arduino. You will also build a line-avoiding system into the bot. And, of course, you will build the chassis of your robot from scratch.

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Make a Raspberry Pi-Controlled Robot

Make a Raspberry-Pi Controlled Robot teaches you how to build a capable and upgradeable personal robot for around $100. You'll learn how to control servos, respond to sensor input, and know where your bot is using GPS. You'll also learn many ways to connect to your robot and send it instructions, from an SSH connection to sending text messages from your phone.

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Make an Arduino-Controlled Robot

Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, you’ll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks.

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Make Elektronik: Lernen durch Entdecken

German electronics Book

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Make: Analog Synthesizers

Dive hands-on into the tools, techniques, and information for making your own analog synthesizer. If you’re a musician or a hobbyist with experience in building electronic projects from kits or schematics, this do-it-yourself guide will walk you through the parts and schematics you need, and how to tailor them for your needs. Author Ray Wilson shares his decades of experience in synth-DIY.

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Make: Arduino Bots and Gadgets

Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets.

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Make: Getting Started with littleBits

Make: Getting Started with littleBits, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits, taking you through connecting littleBits to the cloud and programming with its Arduino-compatible module.

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Make: LEGO and Arduino Projects

Make amazing robots and gadgets with two of today’s hottest DIY technologies. With this easy-to-follow guide, you’ll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities.

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Make: More Electronics

Want to learn even more about electronics in a fun, hands-on way? If you finished the projects in Make: Electronics, or if you're already familiar with the material in that book, you're ready for Make: More Electronics.


ISBN: 9781449344047

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Make: Raspberry Pi and AVR Projects

As an incredibly cheap, credit-card sized computer, the Raspberry Pi is breaking down barriers by encouraging people of all ages to experiment with code and build new systems and objects; and this book provides readers with inspiring and insightful examples to explore and build upon. Written for intermediate to seasoned Raspberry Pi users, this book explores four projects from around the world, explained by their makers. These projects cover five major categories in the digital maker space: music, light, games, home automation, and the Internet of Things.

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Make: Sensors

Make: Sensors is the definitive introduction and guide to the sometimes-tricky world of using sensors to monitor the physical world. With dozens of projects and experiments for you to build, this book shows you how to build sensor projects with both Arduino and Raspberry Pi.

ISBN: 9781449368104

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Make: Ultimate Guide to 3D Printing

The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Make: Ultimate Guide to 3D Printing. We brought 16 of the top printers to our headquarters and hosted a weekend-long printer shootout staffed by the editors of MAKE and a number of luminaries in the field. We documented out-of-box experiences and subjected the printers to a number of print and torture tests. This issue presents our findings for you in a clear, concise manner.

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Make: Volume 34

Make Volume 34 takes to the sky, land, and the sea with projects and articles about underwater robots, incredible kites, and easy-to-make robots that are packed with personality. You'll also find features on an ancient and unusual maker material, and an excerpt from Encyclopedia of Electronic Components, a follow-up title to Charles Platt's best-selling book Make: Electronics. You'll get great projects like CoffeeBots (Arduino-controlled coffee can robots), GlueMotor (control your own robots with an iPhone app), AudioBooks (amplified speakers that look like hardbound books), and KAPstan (a kite winch that makes winding kite line a breeze).

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Make: Volume 36

Do your think Arduino is il migliore? Do you salivate for a piece of Raspberry Pi? Does your tail wag at the idea of a BeagleBone? In MAKE Volume 36, we're taking a deep dive on the boards that are fueling a new smart device revolution. From workshop hobbyists to the innovators taking accessible technology to new levels, people are hungry for the scoop on this rapidly-iterating field, and if you want to get in front of the smartest makers around, this issue is for you.

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Make: Volume 38

Makers are always identifying ways to invent new products and hack devices to improve their lives and lifestyle. With easily accessible components, open source hardware, and hackable platforms, it's easier and more fun than ever. In MAKE Volume 38, readers will learn to build many projects, including:

  • A Raspberry Pi-powered tablet
  • An Arduino-driven cell phone
  • The Sing-Along Song Devocalizer
  • Amazing CNC furniture projects
  • The Pocket Bot Mini Robot Arm
The possibilities are endless with the right tools and build instructions from MAKE.

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Make: Volume 39

The future is here and robots are playing a bigger role than ever! Today it's actually possible to build and program a robot that can emulate, even replace, some of the tasks that humans previously performed.

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Make: Volume 41

A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys.

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Make: Volume 42

With 3D printing advancing at an incredible pace, Make: magazine continues to lead with in-depth testing and reviews of the latest machines, newest printing software, and coolest prints and projects to create. This year's crop of printers features sleek, high-tech looks coupled with increasingly sophisticated interfaces that lower the barrier of entry to a wider range of new users. We'll show buyers how to pick the best printer for their needs, how to use it effectively, and how to fix problems when they arise. All this plus the wide-range of projects, features, and columns found in every issue of Make:--it's our annual best-seller, better than ever!

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Make: Volume 43

As electronics have shrunk and power requirements have gotten less demanding, it's no surprise that we're starting to wear our electronic creations. Today's microcontrollers are tiny micro-sized computers that can be embedded into many projects--especially wearables. And they are perfectly happy running off a coin cell or rechargeable lithium polymer battery. This issue explores the latest trends in microcontrollers, with a special focus on wearable and lightweight boards.

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Make: Volume 44

These days drones are buzzing, not only in the skies, but throughout the maker community! Makers' love affair with drones is easy to understand: it has all the trademarks of the maker movement. From open source hardware, robotics (like sensors), cameras, to innovative applications to solve real-world problems, drones are fun and functional. In Volume 44 of Make:, the editors dive into the red-hot world of quadcopters, with drone builds and inspired aerial activities.

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Make: Volume 45

In Make: Volume 45, we'll take a deeper look at the latest developments in the robotics industry; the DIY humanoid robotic movement, the resurgence of battling bots, and Maker manufacturing (both in Shenzhen and domestically).

Robot madness for everyone!!!

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Make: Wearable Electronics

Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear.

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Making Android Accessories with IOIO

Create your own electronic devices with the popular Input-Output board, and control them with your Android phone or tablet. With this concise guide, you willl get started by building four example projects - after that, the possibilities for making your own fun and creative accessories with Android are endless. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.

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Making Simple Robots

Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot.

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Making Things See

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

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Making Things Wearable

Wearable Computing bezeichnet Computersysteme, die in die Kleidung integriert werden oder – wie beispielsweise ein Pulsmesser – ständig am Körper getragen werden.

In Making Things Wearable – Intelligente Kleidung selber schneidern  werden die modernsten Textilbearbeitungswerkzeuge und elektronischen Bauelemente behandelt, die benötigt werden, um selbst Wearable-Computing-Kleidung herzustellen. 

34,90 EUR incl. 7 % VAT excl. shipping costs

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Practical Electronics: Components and Techniques

How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’d like to build an electronic device, but don’t have much experience with electronics components, this hands-on workbench reference helps you find answers to technical questions quickly. Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics explores aspects of electronic components, techniques, and tools that you would typically learn on the job and from years of experience.

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Processing

German Processing Book

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Programming Interactivity

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.

ISBN: 9780596154141

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Programming Your Home

In Programming Your Home, technology enthusiast Mike Riley walks you through a variety of custom home automation projects, ranging from a phone application that alerts you to package deliveries at your front door to an electronic guard dog that will prevent unwanted visitors.

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Raspberry Pi Cookbook

Das Raspberry-Pi-Universum wächst täglich. Ständig werden neue Erweiterungs-Boards und Software-Bibliotheken für den Single-Board-Computer entwickelt.

Im Raspberry Pi Kochbuch erläutert der profilierte Autor Simon Monk mehr als 200 Rezepte für den Raspberry Pi: die Programmierung mit Python, vielfältige Display-Varianten, Netzwerkanbindungen, die Zusammenarbeit mit dem Arduino, Sensoren und und und...

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